entities spawned from one shot spawners will recreate the spawner when they despawn all faction NPCs now despawn naturally (the ones spawned in the world before this release will not despawn, only newly spawned ones will) also now uses a faster way to query players (world player list instead of filtering out players from the collection of all entities) will now do player distance checks every 10 ticks instead of ever tick Performance enhancements to spawners and NPCs